Shot 20a Test
Friday March 10th 2006, 11:55 pm
Filed under: Production

Here’s another test, far from perfect but was quickly based together…sorenson’s messing with the saturation so ignore the grading. This is shot 20a, another random one :) Starting on real shots tomorrow and looking forward to it :)

click on the image below for the MOV
Shot25aTest

-Aidan



Shot25a Test Comp
Friday March 10th 2006, 4:15 pm
Filed under: Tests, Production

Here is another test comp (shot25a actually, pretty random choice though)

click on the image below for the MOV
Shot25aTest

cheers
-Simon



New Traffic Light Model
Thursday March 02nd 2006, 4:56 pm
Filed under: Production, Models

After much consideration we’ve desided to change the look of te traffic light - this is due to the fact that it physically would not be able move with the legs that it had attached. I whipped up a new wheel-based mechanism thingy for it.

BarrierCity BarrierCity

The filming is also going very well, we were out for the last three days and managed to shoot 24 of our shots. And its freeeeezing!

-Aidan



New Compositing Test
Monday February 27th 2006, 10:15 pm
Filed under: Tests, Production

BarrierCity

Here is a test I made over the weekend, testing out the referenced models with their walkcycles and comping them all with FxTree in Xsi.

Also today we starting shooting and managed to get 7 shots filmed, and shouldn’t have much problem getting them all done this week if we can do at least that every day :) (its really cold outside tho)

-Simon



Model Tests
Tuesday February 21st 2006, 2:38 pm
Filed under: Tests, Production, Models

We have both been rendering some quick tests with the models, showing off some rigging and dynamics and turnarounds. Hope you enjoy :)

BarrierCity

-Aidan



Barrier City Walk/Rig Test
Monday February 20th 2006, 2:44 am
Filed under: Tests, Production

I’ve been rigging the BarrierCity model this evening so I made a wee test animation to go with it, need to possibly consider some ‘toe’ bending but we’ll see….

-Simon



RenderQ
Sunday February 19th 2006, 9:10 pm
Filed under: Software

I have been using Arvid Björn’s batch rendering program Renderq to render a few tests and stuff so thank you Arvid :)

here’s his full site:
www.renderq.net

-Simon



BarrierCity
Sunday February 19th 2006, 9:05 pm
Filed under: Production, Models

Here is a barrier model, he’s a city boy so he’s a bit of a mess the poor fella

click on the image below for bigger version
BarrierCity



more signs…
Friday February 17th 2006, 4:51 pm
Filed under: Production, Models

Running out of signs here, but here are 3 more :)

click on the image below for bigger version
Tri_Models_Back



Forgotten circular sign!
Wednesday February 08th 2006, 3:37 pm
Filed under: Production, Models

Forgot about this little guy. We were in monaco last week at Imagina festival. Here are some pictures: http://www.aidangibbons.com/monacoweb

More signs to be posted up soon, working on rigging now also :)

click on the image below for bigger version
DNE Front

click on the image below for bigger version
Tri_Models_Back



More 3 than the other 3!
Sunday January 29th 2006, 4:47 pm
Filed under: Production, Models

click on the image below for bigger version
Three_Signs_Front

click on the image below for bigger version
Tri_Models_Back



Another 3!
Friday January 27th 2006, 2:46 pm
Filed under: Production, Models

Here’s 3 more signs!

click on the image below for bigger version
Three_Signs_Front

click on the image below for bigger version
Tri_Models_Back



More Signs!
Monday January 16th 2006, 10:14 pm
Filed under: Production, Models

Here are another batch of signs :) The target we have set for ourselves is to finish the fleet of signs (20 in total) by the end of February.

click on the image below for bigger version
Three_Signs_Front

click on the image below for bigger version
Tri_Models_Back



Signs!
Monday January 16th 2006, 8:39 pm
Filed under: Production, Models

Here is a few variations of the signs that have been made so far. Also its an example of the 3 different types of sign fellas, as one lot of them will be Muddy, another batch clean and another graffitied as they are from different areas (you’ll find out more later I guess :) )

not posted much recently as we’ve been doing Storyboards/Animatics and pre-vis, but that is pretty much done now so we will post that up soonish
cheers!

click on the image below for bigger version
Tri_Models_Front

click on the image below for bigger version
Tri_Models_Back



basic animation test
Saturday December 10th 2005, 9:39 pm
Filed under: Pre-Production, Tests

Here is a wee test comp of another sign with a basic walk, modelled, rendered and composited in XSI.

The matte for the road worksy stuff on the left was made in Combustion, and some of the unwrapping was in 3ds max 8 (trying out the pelt mapping whatsit)

click on the image below for the qt mov
Garages Ground Test



New Tracking Tests
Thursday October 27th 2005, 6:48 pm
Filed under: Tests, Hardware/Equipment

We’ve done a couple of more tracking tests with one of the models. We’ve used XSI this time using different passes. Also comped in XSI’s FX tree

click on the image below for the qt mov
Garages Ground Test

click on the image below for the qt mov
High Dells Test Test



Garages Tracking Test [new cam]
Wednesday October 26th 2005, 1:47 pm
Filed under: Tests, Hardware/Equipment

As we have a our new camera, here is a wee tracking test with teapots obviously.
Tracked with boujou, rendered in 3dsmax + vray

click on the image below for the qt mov
Garages Tracking Test



AHDRIA hdri software
Sunday October 23rd 2005, 6:03 pm
Filed under: Misc., Software

Here is a nice bit of kit for HDRI making - AHDRIA hdri software here can automatically take photos at different exposures + a automated bit of software to create a HDR file from them

- Simon



Sign Model
Sunday October 23rd 2005, 9:49 am
Filed under: Production, Models

Here’s the first model to be made for the film

signa

Turntable

Aidan