Here is another test comp (shot25a actually, pretty random choice though)
click on the image below for the MOV
cheers
-Simon
Here is another test comp (shot25a actually, pretty random choice though)
click on the image below for the MOV
cheers
-Simon
Here is a test I made over the weekend, testing out the referenced models with their walkcycles and comping them all with FxTree in Xsi.
Also today we starting shooting and managed to get 7 shots filmed, and shouldn’t have much problem getting them all done this week if we can do at least that every day :) (its really cold outside tho)
-Simon
We have both been rendering some quick tests with the models, showing off some rigging and dynamics and turnarounds. Hope you enjoy :)
-Aidan
I’ve been rigging the BarrierCity model this evening so I made a wee test animation to go with it, need to possibly consider some ‘toe’ bending but we’ll see….
-Simon
Here is a wee test comp of another sign with a basic walk, modelled, rendered and composited in XSI.
The matte for the road worksy stuff on the left was made in Combustion, and some of the unwrapping was in 3ds max 8 (trying out the pelt mapping whatsit)
click on the image below for the qt mov
We’ve done a couple of more tracking tests with one of the models. We’ve used XSI this time using different passes. Also comped in XSI’s FX tree
click on the image below for the qt mov
click on the image below for the qt mov

As we have a our new camera, here is a wee tracking test with teapots obviously.
Tracked with boujou, rendered in 3dsmax + vray
click on the image below for the qt mov
